Melee combat

The basic melee combat system in War of Rights is intended to be simple, with the initial mechanics nailed down before expanding it with additional features.

Current implementation

 * Players will either be able to swing their rifle, should they have no bayonet, or stab with a bayonet when attached.
 * Bayonets can be ordered to be fixed by commanding officers.
 * When defending against a bayonet thrust the player must time his move in order to parry accordingly (effectively hitting the forward going rifle and bayonet and thus messing up the attack direction) as well as position his body accordingly, making sure he’s indeed facing the attacker.
 * The amount of time between a first move and being able to perform another stab or parry is controlled by several factors such as having a wounded arm or reduced stamina. Each performed stab or parry will also reduce the stamina of the soldier by a certain amount.

Potential improvements

 * Different attack angles, allowing players to tactically choose from which angle to attack or parry.


 * A Counter attack option that will allow the players to choose to gamble before an attack. If parried at just the right time the player will get an opening for a counter attack, if not exactly parried the player will be off balance and give the opponent another opening for a second attack.
 * Crazed berserk mode: If the player manages to kill several enemies in melee there is a chance that he’ll enter a trance state where everything but his immediate vicinity is out of focus while his stamina regeneration - as well as total stamina amount - greatly increases, upping the amount of times he can perform melee actions and sprints.